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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 335 Happy Key Binderer
01-25-2012, 09:34 PM
Firstly, there is some really useful Binding information on this forum...thanks everyone for posting. Its really saved me some frustration with having not enough hands/fingers

The Key Bind system is really useful but its a real short coming not having a delay command. Taking what I've learned in the forum I've got myself setup quite well IMHO; limiting each Key Bind to 2 actions, or 3/4 if I have two of the action available - 2 Bridge Officers having same Skill for example.

So I thought I'd share what I've come up with, maybe someone will find it useful in some way:
Space = FireAll

I have setup my numpad for all other Skills I use during combat.
numpad 1 = AtkBuffs (Alpha and Omega)
numpad 2 = Primary Weapon Buffs (Cannon Volley, Cannon Volley and Torp Volley) Fires as 1/3 and then 2 and then 1/3
numpad 3 = Secondary Weap Buffs and Start Atk (Fire On My Mark? and Jam Sensors)
numpad 5 = Hold on (Brace for Impact)
numpad 6 = Re-enage (Tactical Init and Ramming Speed) - untested so might need work...
numpad 7 = Getting hammered (Tact Team and Tact Team)
numpad 8 = Going down the girgler (Hazzard Emitters and Emerg Shield Power)
numpad 9 = Run! (Evasive Manv and Polorise Shields)

My Bind file is basically the following line many times; changed to point to different keys and skills each line:

numpad1 "+TrayExecByTray 0 0 $$ +TrayExecByTray 0 1"

NOTE: I have only played PVE so I don't know if this would work in a PVP battle.