TRIBBLE Maintenance and Release Notes - January 25, 2012
View Single Post
Join Date: Dec 2007
01-26-2012, 10:55 AM
Originally Posted by
ok... here is the crux I have personally Zero. WHY reduce things when all that needs to be fixed is the time effect? Gozer lowers the toughness of elite, but that does no one any good, because here we lower the abilities of the armor that is designed specifically for those instances, by judging it on PVP.
Its why you cant balance this game PVP wise with PVE designed/inspired armor. Champions solved this by having a tag system so they could "deny" some things from being used in PVP that were meant for PVE only enviroments. that would solve sooooo much of the balancing issue it would be completely ridiculous, and allow the group freedom to create whatever they wanted.
PVP items can be PVP or PVE
PVE items can only be used in PVE enviroment, in a PVP map/instance they become inert and unusable/unselectable.
THe work Gozer just did to Elite settings in STF, just were for nothing because what he is doing is never going to work till the group messing with the armor DESIGNED for those instances is left alone to gauge those changes. If both sides keep changing things all the time, you all will NEVER get it to balance out.
Or even better:
Give us PvP Gear sets that can be bought or earned through successfully completing PvP missions and have these very few items balanced against each other, then only allow these items to be used in PvP?
Then it's a little more about your skill and a little less about your gear/min-maxing...