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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 239
02-01-2012, 03:06 PM
Using a Human Captain with no Power-related Traits, on Tribble, with a Miranda, I've been doing some testing and here are my results so far...

Warp Core Efficiency
Skill.|......Power.......|..Gain @50/25
1.....|..50/50, 26/25..|..+0/+1
2.....|..51/50, 28/25..|..+1/+3
3.....|..52/50, 30/25..|..+2/+5
4.....|..53/50, 31/25..|..+3/+6
5.....|..53/50, 31/25..|..+3/+6
6.....|..53/50, 32/25..|..+3/+7
7.....|..54/50, 33/25..|..+4/+8
8.....|..54/50, 33/25..|..+4/+8
9.....|..54/50, 34/25..|..+4/+9
B1...|..54/50, 34/25..|..+4/+9
B2...|..55/50, 35/25..|..+5/+10
B3...|..55/50, 36/25..|..+5/+11

Based on just my testing, the Efficiency (only) portion of the new formula would be (Eff/533)*max(75-Power,0), and this seems to work for power settings 25 and 50 with a skill value from 0 to 121.5 (Skill Rank 9 + 3x Effc BOs @+7.5 each).

Warp Core Potential appears to be a straight power increase at all levels of 0.05/Skill. So at Rank 4 you have a 64 Skill and +3.20 power to each subsystem. The display always rounds down, so you see +3 on your UI:

Warp Core Potential
1..|..100..|..50..|..25
2..|..101..|..51..|..26
3..|..102..|..52..|..27
4..|..103..|..53..|..28
5..|..103..|..53..|..28
6..|..104..|..54..|..29
7..|..104..|..54..|..29
8..|..104..|..54..|..29
9..|..104..|..54..|..29

Note that at Rank 9 WCP is producing +4.95, so you're practically getting +5, but again, the display always rounds down. Also I still need to test the Performance skills, and see how all three work together (I'm assuming/hoping it's straight addition). Hopefully I'll get to this tonight.

Note that this info differs from what's been posted by cabal1202 and Roach. So there will be plenty more testing/iterations (or perhaps Dev confirmation) before we're through.