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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-01-2012, 04:05 PM
Quote:
Originally Posted by Ragnorok21
Update on the guide....after further testing and tweakng today....i realized that what i mentioned about that invisble extra reserve power off of EPTW 3 isn't actually noticeable, so if you run two copies of EPTW1 instead of one EPTW1 and one EPTW3, then you can move your engineer team 1 up to engineer team 3, allowing for 4000 more heal on the engineer team, without any loss what so ever anywhere else in the build design.
yeah no hidden reserves anymore. that got cut a while back. 125 is the hard cap on all powers.