Branching dialog and spawn point question
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Join Date: Dec 2007
02-02-2012, 08:13 AM
Originally Posted by
What you're asking for isn't really possible. Branching dialogue is branching dialogue, meaning that words and choices can lead to different popups and prompts.
What you're asking for are branching mission objectives, which are sort of possible with some crazy work arounds using triggers. In the end, though, the only things that actually branch are stuff like popups, the appearance of npcs, the disappearance of things, etc. A shared objective has to be completed, except in a few cases like the "Klingon smash console" trick.
The later series of my triggers (and Galactrix') tutorials go through these things in more detail. Please check them out, and I hope that they help.
Your video "Triggers, part 5" was perfect for what I was trying to accomplish! It's too bad that some things aren't as intuitive as they should be (like branching dialog=branching choices....or map transition boxes - lol).
Thanks again for making those tutorials, they are a big help.