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Join Date: Dec 2007
02-05-2012, 12:24 PM
A lot of the Traits are very useful in some narrow aspects of the game. Leadership gives a boost to two healing aspects of the game. Hull regeneration is useful in combat if you aren't taking a continual pounding like in as in a support role. You keep your hull topped off from the bleedthrough damage or recover quicker from a big burst tattack w/o having to use a Hull Heal ability. The second regeneration ability if from having a subsystem knocked out (i.e. Engines, WEapon, Shields, etc). If you have no repair ability for a subsystem, or it's on cooldown, you ships able crew and Leadership buffs will get it back on like quicker. That's way Leadership's magnitude is bigger.
Other traits have wider affects, like Accuracy. So it's magnitude is smaller. Accuracy is +10%, is applicable to all space combat, but by itself isn't that much. A lot of targets will have easily 20+% Defense. But you can stack other sources of accuracy. It's the same with other Triats. They may seems small buffs, but they will stack with other sources of a like buff.