Bug: Can't use custom costume as a Pop-up dialogue
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Join Date: Dec 2007
02-07-2012, 09:29 AM
Originally Posted by
Its done throug a trigger. One of the conditions of the trigger shows - Dialogue prompt reached. When I chose it and try to chose a dialogue it says that no dialogues available. And under dialogues I have a lot of them already there created.
triggers don't work with regular dialogues in the story tab. They only work with optional non-objective dialog popups placed on the map: Those blue icon talk things.
You can have many dialogs listed, but it won't recognize any unless they are tied to the map-based dialog objects.