Over hauling PVP
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Join Date: Dec 2007
Over hauling PVP
02-10-2012, 01:03 PM
Over Hauling PvP
Written by Joshua A. Moore ( MadMooMoo)
I have been thinking about the way pvp was set up and quite honestly its just not very fun. Its not PvP it self that isnt fun its just the way the game presents pvp that isnt very fun.. the maps are not designed very well ( no offence) and its just plain boring in general. The only insensitive to PvP is the Dilthium Daily quest. So I thought up a way to hopefully change that!
II. The Basics
The concept is to give pvp a Goal, changing it to a "conquest' system by which systems in the Neutral zone are more directly fought over. Like the current pvp Que there would be modes such as Space and Land modes, though Simplified into Conquest modes. Battles as i said are fought over Systems, but how does that increase the Incentive to PvP? By adding a reward for a faction to win a system, something on the order of A dilithium bonus After a Faction wins the current system.
III. The Mechanics
Conquest will be fought in one system at a time, for example I will use Ground combat, A planetary map. Like this:
Each block of land is a Sector, each is fought over in planetary conquest, The Map in full Conquest may look something like
Where as the blue sectors represent Federation control and red represent Klingon factions, Purple Represents the Area of the planet that is Currently in Contest. Contested Areas are chosen With NPC, Much like war planners, planning the battles- The game will calculate which sectors you are fighting over. Several games can be fought in One sector before it changes hands based on total Number of victories a Faction has won- or by Gross number of victories in that sector by an Alotted time. This kind of game play Should allow for more people to play at once Preferably at least 8vs 8. As you would be fighting in more Surface based maps and fewer interior based maps.
IV. Add ons?
There are some neat expanding you could add to the system, Such as having a Random chance of a Land based game being fought in the air ( with shuttles and fighters). Which would coincidentally not be overly hard with the current system, as its basically just adding a new Back ground to a Space map.
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