For tumerboy - ds9
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Join Date: Dec 2007
02-10-2012, 06:14 PM
Originally Posted by
I'm not sure why you insist on talking to me as though I've never worked in 3D before . . .
DS9's windows do in fact glow.
The Material has been the same since April 2010. No changes have been made, hence my initial lack of knowledge on the subject. I hadn't touched the materials, and thus didn't know anything specific about them. I do now, and can assure you, the windows do have a glow map, and do in fact glow. The above images were taken by temporarily modifying the material file to remove the glow, then restoring it.
The DS9 studio model,
used in the show
was painted in a desaturated tan.
Our model is also painted a similar shade/hue of tan.
Your personal interpretations of how YOU feel DS9 should look are noted, but you are not the art director on the project, and while I appreciate your feedback, I will not be changing things upon your whims.
Where are the lights on the edges of the other structures -- not the rings, but the connective structures? Also the ones on the inside of the docking ring?
In your photos, the foreground lights actually look washed out. They look like white textures instead of actual lights. The contrast isn't right. There's no glow is the point I think he's trying to make.
for what I'm talking about. High contrast, appropriate glow.
There are other things too -- like the missing spire above ops, and the runabout pads on the inner ring. Little errors that fans will notice.
The station is good, but it could look more like the show if you just use a bit more of a critical eye.
Thanks for the hard work! I hope you have time to make it a little better.