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Join Date: Dec 2007
02-10-2012, 06:16 PM
For your build, I'd use 2x Tachyon Beam 3 and CPB 3; the GCD with CPB makes running 2 copies that aren't the same level inefficient. 2 Tachyon Beams also have a wonky relationship with each other (30 second CD, 20 second shared CD) but two of them allows you to always have one available and keep shields down pretty much all the time.
Also look into getting a few Flow Capacitor consoles and the Tetryon Glider; on my TachBeam Sci build, I have 2x TB 3 with 6 Tet Beams, 3 Flow Regulator consoles, and Tet Glider. Once I set my eyes on someone, they pretty much have 0 shields. Granted, I don't have the ability to full capitalize on that (no torps), but it's great for supporting Escorts... and you'll still feel the hurt with 6 125-power Beams hitting your hull.
Once the Warp Theoriest DOff ability gets fixed, 2x Tachyon Beam 3 with a couple of those will be
Here's my GW build on my Sci:
Lt Tac: TacTeam 1, FAW 2
Lt Eng: EPtS 1, Aux to SIF 1
Ens Sci: Tractor Beam 1
LtC Sci : SciTeam 1, Transfer Shields 2, Transfer Shields 3
Cmdr Sci: Hazard 1, TBR 1, PSW 1, GW 3
I have 6 Beams and no EPS consoles (just 6/9 in the appropriate power transfer skill), so you can definitely manage it.