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Lt. Commander
Join Date: Dec 2007
Posts: 120
Here's the build I'm using for STF's: I'm not going to list power settings, because they rotate constantly. All you need to know is that weapon power during attacks is 125, and I use Aux power when using healing CD's, and have enough engine power and skills to hold at 67.5% defense when at impulse speeds.

Fore:
Antiproton Dual Heavy Cannons Mk XII
Antiproton Dual Heavy Cannons Mk XII
Antiproton Dual Heavy Cannons Mk XII
Dual Antiproton Beam Bank Mk XI

Aft:
Antiproton Turret Mk XII
Antiproton Turret Mk XII
Antiproton Turret Mk XII

Deflector, Engines, Shields:
M.A.C.O. 3 piece set, Mk XII

Devices:
Subspace Field Modulator
Weapons Battery

Engineering Consoles:
EPS Flow Regulator Mk XI
EPS Flow Regulator Mk XI
RCS Accelerator Mk XI

Science Consoles:
Shield: Field Generator Mk XI
Assimilated Borg Console

Tactical Consoles:
Antiproton Mag Regulator Mk XI
Antiproton Mag Regulator Mk XI
Antiproton Mag Regulator Mk XI
Antiproton Mag Regulator Mk XI


Tactical Commander Bridge Officer:
Tactical Team I, Cannons Rapid Fire I, Beam Overload III, Attack Pattern Omega III

Tactical Lt. Commander Bridge Officer:
Tactical Team I, Cannons Rapid Fire I, Attack Pattern Omega I

Engineer Lieutenant Bridge Officer:
Emergency Power to Shields I, Directed Energy Modulation I

Engineer Ensign Bridge Officer:
Engineering Team I

Science Lieutenant Bridge Officer:
Hazard Emitters I, Transfer Shield Strength II



I had some concerns about using 7 energy weapons, but with two EPS relays it seems to easily recharge to 125 power between volleys, only dropping to about 80ish power after finishing a round. I've played around with having a second Beam Overload III, but am mixed on the results.

I'd like to know why people might avoid my build in favor of something different.