An idea for PvP
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Join Date: Dec 2007
02-12-2012, 07:05 PM
Agreed about the possiblity that numbers will be a factor, as i've stated.
I will say this again as well, as the OP originally stated, we aren't worried about facing a few vets, there is one in every match usually outshining everyone. We just dont want to have to face a full premade game in game out.
I think your comment on rewards vs performance is worth serious merit though. I think your right, it's a bit of a communist system isnt it, no matter how u do you still get your reward rations.
I use to think, "well pvp seems unbalanced, so i'm glad there arent any real rewards" But that is only a good viewpoint to have if your seeing movement toward 'balance.' With no real way to know what their cooking up and no comments on the boards (that i've seen) it's easy to lose heart.
As far as starcraft goes, i never had the interest in micromanagement to play that competitively but i played my fair share when i should of been attending classes, and i'll always remember those matches fondly, because we could decide thrilling matches once we decided where everyone's skill was. There were 2 guys that we would send 4 or 6 people against and they would STILL stomp us (granted this is when we were still new ) Although i still think they would take at least 2 of us out before the other 2 would have enough to clear their base.
Correct me if i'm wrong but doesnt Starcraft have leagues? Bronze Diamond etc, based on some weighted scale? Granted the player base is a lot stronger than this one obviously. But the point remains.
Maybe the way to increase the playerbase is to have pvp that is satisfying and competitive and welcoming to new players? - Instead of a 'what the hell just happened' experience. Not everyone (sad to say) has the heart to put up with getting owned while learning how to overcome it, ( i do and it's still rough to take when you get popped repeatedly and you don't quite understand the reason for it, Nor are there any avenues to find out, (i.e. equipment/setup armory, critical breakdowns of what happened and to whom after the match) Setups do change quite a bit though so i'm thinking a breakdown from match to match, call them sensor scans if you want, that give you information about friendly and evemy ships systems etc. After the match you could fly to a nearby starbase and look at all the pertinent scans that were taken during the match.
In the 'Not Impressed' thread i've commented on exactly what i would change with the post battle breakdown to make it a little more enlightening.