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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-13-2012, 01:57 PM
yeah, the best I can tell you is that it has to do with the collision envelope the artist created for the object. We 'know' that collision is loosely defined for the player character, in fact they reduced it to next to nothing early on in the first launch days. Objects though, not so much, so you get some weird results from time to time.