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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 246
02-14-2012, 07:30 AM
Quote:
Originally Posted by PatricianVetinari
Ok, I've done testing on Tribble, and now Holodeck, with a couple of my characters, including those with and without Power enhancing traits, various ranks/skill levels, and ships/devices. I'm fairly confident this is a workable Unified Power Formula:

((WCE/533.33)*max(75-Power,0))+(WCP/20)+(XP/9.99)

WCE = Warp Core Efficiency
WCP = Warp Core Potential
XP = Subsystem X Performance

I have started revamping the spreadsheet, and hope to have it completed and posted in the next couple days.

BTW, here's the breakdown on Performance skill:

Subsystem X Performance
1.....|..101..|..51..|..26
2.....|..103..|..53..|..28
3.....|..105..|..55..|..30
4.....|..106..|..56..|..31
5.....|..107..|..57..|..32
6.....|..108..|..58..|..33
7.....|..108..|..58..|..33
8.....|..109..|..59..|..34
9.....|..109..|..59..|..34
Weird. I got other results. Doesnt matter on which powerlevel, to me it gives always +10 at max lvl of the skill.

Apart from this: I tested every lvl of the skills and got different results for some lvls of the skill on a fed/kdf char.

Example:

+2 +1 +2 +1 +1 +1 +1 +0 +1 ---> Federation Engineer Shield Performance
+2 +2 +1 +1 +1 +1 +1 +0 +1 ---> Federation Tactical Shield Performance
+2 +2 +2 +1 +1 +1 +0 +1 +0 ---> Klingon Engineer Engine Performance <--- wouldnt make any sense to take the last lvl

I dont really get why the skills behave different from each other. Every Performance skill should give the same results.