Repeating Dialog Tree
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Join Date: Dec 2007
02-16-2012, 11:02 PM
Before reading about the prop <faction> console, what I did to make the dialog constantly available was to use an NPC Contact which the player will be told is a hologram.
Once the NPC contact spawns, it's there. You just need to make having a hologram there fit the story.
I will try out that prop console, though. That would work much better.