Fairly New Player Looking to get serious with his ship Builds - Tac Cruiser Captain
View Single Post
Join Date: Dec 2007
02-17-2012, 01:44 PM
For an assault cruiser, you will be limited to the Lt skills of tac and science BOs. Which means you won't be able to use any rank 3 tac or sci abilities. If you go with Oddysey, the universal LtCmdr station opens up some more possibilities for you. That said, I would personally...
replace 1 fore torpedo launcher with a beam array. As a cruiser, you will mostly be broadsiding anyway. No need for more than 1 torp launcher up front.
Replace target engines with target shields. Target shields is more useful IMO.
Replace mask energy signature with something else. It's pretty useless. I'd go with Hazard emitters.
If you want more damage, I would add 2 copies of emergency power to weapons. Perhaps replacing engineering team.
For your consoles, I would go with 2 phaser relays for tac. Replace 1 of your armors with Neutronium armor, and plan for Assimilated Module when you hit RA to go in your 4th eng console slot. You will want a Field Generator (mark XI) for one of your sci console slots.