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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-19-2012, 06:07 PM
Originally Posted by Darkjedi View Post
In a typical game-design workflow, the base model has to be crafted first before function tags can be placed on the map. Therefore, aesthetics must be the first step. Once functionality is added, there's no going backwards without starting over from scratch.

Unfortunately, Cryptic lacks either the ability or the will to make it right. It seems we're stuck with what we have - - which is why I don't buy anything. Cryptic continues to release poor representations of famous sets and locations, despite 700 hours or television reference and 2 years of mediochre reviews from the very customers they're trying to please. Sales could be SO much higher if they just took a moment and understood their audience's wishes.
Yeah, then we get a message from one of them saying that "good enough" is what they normally say. I was flabbergasted when I read that since it is to their benefit that the customer is satisfied.