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Join Date: Dec 2007
02-19-2012, 05:23 PM
Originally Posted by
The doors in Star Trek were always psychic. While you are right that 'the game' knows where NPCs are going. . . I have absolutely no way to feed that into the interact of the door. In theory it would be possible. . . but that will take programming time. Maybe a little, maybe a lot, I just don't know. It's certainly not something that we can just turn on right now and make it magically work.
I would be fine with the Defiant/Belfast doors being interactable, it was done though it seemed to lead to some difficulties on occasion...