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Join Date: Dec 2007
02-19-2012, 10:19 PM
Originally Posted by
The doors in Star Trek were always psychic. While you are right that 'the game' knows where NPCs are going. . . I have absolutely no way to feed that into the interact of the door. In theory it would be possible. . . but that will take programming time. Maybe a little, maybe a lot, I just don't know. It's certainly not something that we can just turn on right now and make it magically work.
Again, I can understand that.
But, the easiest fix would just be to re-path NPCs so that they don't walk near certain doors.
And also, to adjust the size of some of the trigger areas, as you really do need to be way back into the Captain's quarters (just about in the bed) in the Belfast interior for the door to finally close.