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Join Date: Dec 2007
02-20-2012, 04:38 AM
Originally Posted by
Again, I can understand that.
But, the easiest fix would just be to re-path NPCs so that they don't walk near certain doors.
And also, to adjust the size of some of the trigger areas, as you really do need to be way back into the Captain's quarters (just about in the bed) in the Belfast interior for the door to finally close.
Yeah, sitting on the stool which while nice to be able to do will keep the door open... same with the "ready room"...