TacOfficer Odyssey DPS/Tank Build
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Join Date: Dec 2007
02-21-2012, 05:15 PM
I've been having a blast in my own odyssey as a tactical captain. I don't do elite STFs or PvP mind you, and it does have some weaknesses, but for what it's worth here's what I've gotten a massive amount of enjoyment out of:
MkXI Plasma-Disruptor Hybrid Beam Arrays
MkXI Quantum Torpedo Launcher
[CritH], [CritD], [Acc] fore
EPTW1, EPTW2, EPTS3, Aux to SIF 3
Lieutenant Commander Tactical:
Tac Team 1, APB1, Torp Spread 3
Polarize Hull 1, Transfer Shield Strength 2
Transfer Shield Strength 1
ENG: Borg Console, Neutronium Mk XI x3
SCI: Field Generator, Impulse Burst Console, Thunderchild Point Defense system
TAC: 2x Disruptor Induction Coils
I find the plasruptors to be a remarkably excellent weapon, the bonus accuracy is now no longer +75% but it still helps a tad with the high yield plasmas and they do abnormally high base damage - against the borg who don't dodge a lot, that can add up quickly. Stacking the disruptor -resist proc up with fire on my mark and attack pattern beta is also lovely.
In the future I intend to swap the maco engines for the assimilated engines and the assimilated shields for the maco shields when I get the tech drop, but the three piece borg set bonus goes a long way towards fixing the vulnerability problems inherent in only having four engy powers and spending two of them quite greedily on EPTW. The lack of Hazard Emitters has been far less of a problem than I could have imagined in the normal STFs given how necessary it was when I was flying my escort. APB/FAW is a pretty amazing combination, especially if you throw in your tactical career powers in a glorious burst. APB + FAW2 + APA + Tactical Fleet + Go Down Fighting + EPtW2 doles out some respectable damage in short order. The sheer depth of the Odyssey's hull and shields, especially when you've got loads of resists for both from neutronium, aux to sif, subspace field modulator, and on the shields side EPTS3 and TSS2, gives Go Down Fighting a whole new dimension of awesomeness. Having your fleetmates synchronize their activations of FOMM and sensor scan and APB to hitting your Go Down Fighting lets you jump from 700 damage a beam shot to 7000, before crits.
I would be extremely hesitant to take this build anywhere near an Elite STF at this time; I've heard that a properly built tanking cruiser can withstand firepower of that magnitude but believe me my odyssey is nothing like a properly built tanking cruiser and will likely go splat in short order in an Elite STF. That said, it's an absolute blast to fly this ship in normal STFs; torp spread 3 and the fire at will 2 combo of doom + the thunderchild point defense gun gives you concentrated damage vs a single target and lots of area damage vs a swarm of probes or nanite generators or whatnot.
Hope this helps!
EDIT: For emergency power to <x> 3, you have to trade the BOff to an engineering captain for training. I tried out high yield tricos, I wouldn't recommend it really. I prefer spread; it does nearly as much damage to way more targets and frequently you need to hit lots of targets in STFs. I may be imagining things, but I believe Torpedo Spread also has a wider arc than high yield or standard torp attacks, so it helps some in hitting hard to reach targets.