Advice needed - tac skills
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Join Date: Dec 2007
02-24-2012, 03:49 AM
Originally Posted by
Well, first of all thanks for the replies.
About weapon power: it's currently at 104 and I can't increase it any further. the marker is set at 75 and it simply refuses to go any higher.
This is a problem. You need to figure this out.
I have not seen anywhere Sci consoles that increase shield capacity. There's the shield regen one and then there's the "+24 to emitters" one.
I used to have EPS consoles before and did not find much use for them. It's why I havent found much use for the Electro Plasma skill. Seems more like a cruiser type skill to me, since after a full volley (4 cannons+3 turrets) at rapid fire power drain, the weapons power is right back up at 100 before the second volley begins. At least that's what I've observed so far.
If you had 125 power, you'd notice it more. You don't need EPS consoles if you have maxed EPS skill. This is a dps increase plain and simple. I don't think you've observed accurately the effect of it.
I did the two tutorial missions on PVP and nothing more. I dunno about hull energy resist for PVP, but armor seems to be much more essential for PVE, since most of the time you will die to kinetic damage like torpedo spams and crap like that. Yeah, escorts are all about glass cannon type of play, once the shields are down there's nothing much to do except struggle to get them back up. With hull exposed you're pretty much dead meat.
I know nothing about pvp so I can't help you there.
@aashenfox I honestly have no idea how those torpedos (or mines) got there. Must've clicked randomly on crap around there. I ain't using any sort of torpedo/mine launchers, just heavy cannons and turrets.
3 cannons and a quantum torp used correctly is a dps increase. Period.
About the hazard emitters, they're good heal over time and remove plasma burning and other kinds of borgy crap, which is why i'm using two. At some point i used to have Polarize Hull and Hazard Emitters, but Polarize doesn't seem to work when you're already trapped in a tractor beam. Besides, Omega does the job better, and adds a dmg boost to boot, so I dropped Polarize Hull altogether. Hazard isn't used as a life saving skill, it's ongoing, using 2 one after another to have it (almost) all the time active.
Transfer Shield Strength never looked appealing to me, since as a Tac captain I supposed my deflector ain't that powerful to begin with. Didn't know this skill gives you fixed bonuses regardless of deflector power/associated skills.
Hazard emitters...ok, I use them as my go to Hull Heal, not as a debuff remover. Plasma fires? Let them burn. Add to that, that ever since I got the plasma turret I've never been hit by a plasma torp, or any other destructible torp. As a pure hull heal, after using an Aux battery, it will bring you back from the brink of destructoin, mark my words. Two are not needed. Polarise has too long a cooldown, I agree don't bother with it, but transfer shield strength is invaluable, it's a decent shield heal AND a shield damage resist.
I will definitely look into replacing the shield batteries for aux ones since I never use those anyway. I've been looking towards that increasing pile of deuterium surplus up until now.
Worth mentioning I suppose...An aux battery also benefits Transfer Shield Strength if I remember correctly. Particularly effective when your shields go down seems to be; popping an aux bat, then hazard emitters, then transfer shield strength. Your shields will be instantly back up and any hull damage will be rapidly healing, plus you'll have a damage resist on.
Cannon Scatter: crap spreads damage all over the place. It's good for popping minefields and not much else.
I am using custom key binds for skill chains, for example pressing E activates 4 skills one after the other.
Focus DPS on one target at a time.
This is just wrong dude, sorry. Scatter shot does almost the same damage single target as rapid fire. On multiple targets, it brings all their shields down together so your torp spread finishes them off. I guarantee you this is FIFTY TIMES more efficient than your method of focusing them down one at a time. try it, you will see. I also use some extremely complex macros, I don't think that means much, edit them appropriately.
Torpedoes. Seriously, torpedoes have no place to exist in space. The simple idea of something moving reaaally slow toward you and YOU CAN'T EVADE IT seems very silly. That said, the game has no countermeasures to speak of, which turns torpedoes to a somewhat powerful weapon, but highly situational.
I guess you don't believe in air to air missiles in war either? As for situational, yes, the situation that you have used your cannons to down your enemy's shields and now you're ready to blow them to bits. Can't think of a more common situation than that!
You seem to have a poor opinion of projectiles, which I find bizarre. Humor me. Try them (WITH the appropriate talents and abilities to properly use them).
So what do I want, 600 more DPS or a torpedo that fires once in a blue moon, only at close range and only when the shields are down. I'll take the DPS thanks.
If you really cared about the dps, you'd be using torps. Especially given that in STFs, most enemies (sic: Borg) shields are down constantly, and the other half of targets don't even have shields. They fire a lot more often than 'once in a blue moon', and you can fire them from 10k (quantums are not destructible and do not lose damage over distance as far as I know, though I may be wrong on this, would be stupid if they did), plus since you are using dual heavies, your enemy's shields will be down more often than they are up.
Anything smaller than a cruiser already dies like flies, in 10 seconds of active Beta 3 + Rapid Fire I'm taking out 4 birds of prey, gorn frigates and other frigate type enemies. With enough lucky crits I might actually turn a battleship into space dust in that time (actually did that once, but only once so far).
Nothing, and I mean NOTHING in solo pve survives my FomM/scatter shot/rapid fire/torp spread. Nothing. Even battleships are dead before I'm 5km away. I see no need for me to have beta. I use Alpha and omega only, my two torp spread IIIs do a lot more dps than beta and delta.
Beta is absolute combined with Alpha. Omega is useful when Beta is on a cooldown. Delta, I dunno, not much use for it. Actually thinking on turning that Delta to a second Omega. Fire on my Mark has
cooldown, good luck using that as defense debuff. I only use it on the biggest meanest targets because of the long cooldown.
since you don't use torps at all, I have no problem with you having so many attack patterns, but if you did use torps, your torp abilities would be much more useful.
I'm waiting to see how that T5 Akira (supposedly coming in march) will be, definitely buying that one. None of the current T5 escorts strikes me as "me wants that", the defiant is just an overhyped turret, and the mvam looks butt ugly. I still have 4 or 5 respec tokens just in case.
Got a source on that akira comment?