LRSV-Retro Build Critique
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Join Date: Dec 2007
02-25-2012, 04:14 PM
If you're looking for more damage, switch your fronts to dual beam banks. You've already put an RCS console on, no need to have a beam array up there. I guess the cannon is for rapid fire, but switch to beam overload or FAW for the same effect.
Also, as you mention, if you're doing STFs, alot of your skills are not going to be overly effective. From my experience so far, the holds are much more useful than energy drains. I'd try to get a gravity well in there in place of sensor scramble. Maybe PSW or CPB in place of viral matrix. Fit the new jem'hadar 2 piece set to add polaron damage. I personally like a tractor beam or 2 along with grav well, so science team could go if you still feel tanky. Tractor beam won't do much against structures, but grav well will help (and doff with the second well spawn chance). Then switch to all particle generators for your free science consoles. I haven't actually used the ablative console yet, but in STFs, if it lasts any longer than the respawn timer, it's not worth it, you're loosing damage potential.
Skill wise, unless you have attack patterns on other builds, it's wasted here. Particle generator skill will add to science power damage. Every little bit helps in the science vessels. Energy weapon spec as well, but I'm fairly new and don't have a good grasp on how useful skill points to max are on most things. You'd at least want some in there though.
Finally, you could look at the Recon instead, as it gets the extra tactical station and console slot, both of which will help your damage more than the sci console.