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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-25-2012, 07:47 PM
Thanks for the input guys. So I dropped the Array, Cannon and Rapidfire for 2 DDB, Beam Overload II, and swapped the defensive Eng abilities for EPtW I and II.

Im now doing 2 800 dps which is 40% more than my original build! (and I often forgot to use EPtW)

This wasnt the highest Raw damage, but iI got the highest Net damage of my group! I assume this is because I was disabling shields to do hull damage.

I removed Sensor Probes as I originally thought it helped Viral matrix....It did but the wiki didnt update and now it doenst. I moved the Assimilated console down to Science and now have 2x RCS.

Power:
[97 / 75] (which is actually 125 because of constant EPtW)
[56 / 25]
[71 / 50]
[85 / 50]

Switching to and from Max Auxilliary Power only takes 1.5 seconds.

Defence is now 70% and turn rate is 28 degrees per second.
I didnt miss the Engineer abilities at all, hardly needed the science ones too. Probably due to the MACO shields and high defence percent.

Im not going to respec now though. That will come when I feel like paying Cryptic for a respec...Theres so many bugs in the game right now.

Here is what I have now
http://www.stoacademy.com/tools/skil...ild=Artemis7_0

And this is where I got my original build's inspiration from.
http://sto.necrobones.com/science-dps.html
It looked viable at first, but Im liking the the "Sci-scort" much better.