Join Date: Dec 2007
Posts: 148
I have some ideas for some new Boff Powers what do you think?
Overload Power to Shields- Space
Starts at Engineering Ensign Level
Shares cool down with Emergency Power to Shields
Self cool down of 2 minutes
Target Self only
Full instance heal to all shields
Repairs disabled shields
Sets shield power to 125 for 20 sec (rank I), 40 sec (rank II), 60 sec (rank III)
Sets shield resistance to 50% for 20 sec (rank I), 40 sec (rank II), 60 sec (rank III)
Immune to shields being disabled 10 sec (rank I), 20 sec (rank II), 30 sec (rank III)
Immune to any shield heals for 30sec (doesn’t include shield regeneration)
After 20 sec (rank I), 40 sec (rank II), 60 sec (rank III) shield power set to 25 for 30sec
-5 power to all other systems for 20 sec (rank I), 40 sec (rank II), 60 sec (rank III)
Eject Warp Core- Space
Starts at Engineering Lieutenant Level
Shares cool down none
Self cool down of 4 minute
Target Self only
Requires hull below 75%
Triggers Evasive Maneuvers for twice as long as standard
Ejects warp core
Warp core explodes after 3sec
Warp core explosion 50 (rank I), 75 (rank II), 100 (rank II), Kinetic damage per point of power (example: base ship power is 200 so at rank I it would be 200 * 50 = 10000 damage)
Warp core explosion Range 5k (rank I), 7.5k (rank II), 10k (rank III).
-25 all power settings for 30sec
M.A.C.O Team- Space
Starts at Tactical Ensign Level
Shares cool down other M.A.C.O Team 45sec
Self cool down of 1 minute 30sec.
Target self/Ally
Resets all Tactical, Science, and Engineering Teams cool downs
Removes Hostile Boarding Parties and enemy M.A.C.O Team for 30sec
+18 (rank I), +24 (rank II), +30 (rank III) to Starship Targeting Systems for 30sec
Target Enemy
Puts all Tactical, Science, and Engineering Teams in cool downs
-18 (rank I), -24 (rank II), -30 (rank III) to Starship Targeting Systems for 30sec
Fly Her Apart- Space
Starts at Tactical Lieutenant Level
Shares cool down none
Self cool down of 4 minute
Target Self only
Can’t activate while in Red Alert
Sets speed to 75% (rank I), 100% (rank II), 125% (rank III) of full impulse, but without power drain. For 30sec or when entering Red Alert
+10% (rank I), +15% (rank I), +20% (rank I) damage resistance for 15sec to self and any allies with in 7.5k after speed boost is done.
Auxiliary Power to Weapons- Space
Starts at Science Ensign Level
Shares cool down other Auxiliary Power to Weapons 30sec
Self cool down of 1 minute
Target Self only
Rank I -20 auxiliary power +30 weapons power, +5% damage for 15sec
Rank II -30 auxiliary power +45 weapons power, +7.5% damage for 15sec
Rank III -40 auxiliary power +60 weapons power, +10% damage for 15sec
Note: if auxiliary power is less than amount to be subtracted then take current auxiliary power times 1.5 (example: current auxiliary power is 30 and rank III is used 30 * 1.5 = 45, so +45 weapon power and +10% damage)
Rotate Weapon Frequency- Space
Starts at Science Lieutenant Level
Shares cool down other Rotate Weapon Frequency 30sec
Self cool down of 1 minute
Target Self/Ally
Random shield penetration per shot fired form 0% to 50% (rank I), 0% to 75% (rank II), 0% to 100% (rank III) for 30sec
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