Thread: New Boff Powers
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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-28-2012, 01:18 PM
What about more specialized skills/abilities? I'm talking about stuff you'd only put on a certain BO that you only use in certain situations.

Science Ground: Defensive Nanites (self/ally)
Timed resistance to Borg Neural Blasts, % chance to avoid Assimilation; useless in non-Borg encounters

Engineering Ground: Hack Drone
Placate enemy drone for x seconds, % chance to hold drone, only works on enemy drones. Very useful fighting Romulan bosses with Thalaron Seeker Drones, not so much otherwise. Could also be used against you by NPC Engineers.

Tactical Ground: Placate Animal
Placates/holds (weak, interrupted by damage) non-humanoids such as targs, attack saurs, etc for x seconds. Animation - Throwing food/treats, maybe uses food in inventory?

Tactical Space: Remote Destruct Mines
Causes all friendly mines in range to self-destruct immediately with enhanced AoE explosion

Engineering Space: High Energy Turn
Dramatic increase in turn rate for 3 seconds, drains some engine power afterward, has long cooldown

Science Space: Scramble Guidance Systems
Causes all enemy projectiles in range to lock on to a new target (friend or foe?) - Probably not doable, but it would be sweet

Science Space: Override Code - Helm
Your science officer has managed to transmit a fake override code to an enemy ship that diverts power to engines, forces it to full throttle, and temporarily locks the ship on its' current heading for 3 seconds. Long cooldown, shared with other Overrides. Cleared by Science Team.

Science Space: Override Code - Weapons
Your science officer has managed to transmit a fake override code to an enemy ship that diverts power to weapons and triggers a beam fire-at-will effect (BFAW1) targeting other hostile ships for 2 seconds. Long cooldown, shared with other Overrides. Cleared by Science Team.

Science Space: Override Code - Tractor Beam
Your science officer has managed to transmit a fake override code to an enemy ship that diverts power to auxiliary and causes it to lock on to another enemy ship with a tractor beam (standard duration for TB1). Long cooldown, shared with other Overrides. Cleared by Science Team

Science Space: Override Code - Impulse
Your science officer has managed to transmit a fake overide code to an enemy ship that diverts power to all systems except engines and causes it to drop to 1/4 throttle for 3 seconds. Long cooldown, shared with other Overrides. Cleared by Science Team

Science Space: Override Code - Shields
Your science officer has managed to transmit a fake overide code to an enemy ship that diverts power to all systems except shields and has a small % chance to cause it to drop a random shield facing to 0 power. Effect is instantaneous. Long cooldown, shared with other Overrides. Cleared by Science Team. Also countered by any shield heal ability.

(Probably none of these Override Code abilities are even possible, but they'd be really cool!)