View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-01-2012, 11:48 AM
Quote:
Originally Posted by Pendra80 View Post
Run through the mission again and it is getting better and better.

Noted several bottles hanging in the air. Just replace them with 10ft invisible area or invisible walls.
The invisible area has a huge trigger radius but you can pass through it like it is not there at all. The invisible walls are blocking, however they have smaller trigger radius. (we really need an invisible area 1ft)
You can localize the trigger effect if you elevate a 10ft invisible wall to maybe 3-4m above or below ground. That will not block but can still trigger.

About the forest map, I think you misunderstud me. I didn't opt for more mobs to have more combat. Those mobs should be posted on the perimeter some distance away. So in this sense, they would be only part of the set not actual enemy to defeat. The logic behind it that they are securing the perimeter so noone could enter or leave but they don't deploy inside. Apart from a patrol or two.
Okay... So when I turned on the "Show high detailed objects" I now see the bottles and the grass. I'll be fixing all those elements.

Thanks again,
Brian