Why are people loathe to communicate in STFs and team missions?
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Join Date: Dec 2007
03-02-2012, 03:39 AM
Some people are saying that's the nature of MMOs, but I really haven't seen that in other games for the most part.
In WoW, you run heroics, the team communicates. The vast majority of players will at minimum respond to messages and coordinate with the rest of the group.
In Rift, people communicate even when they're in an auto-join world raid group or an instant adventure.
In STO, the default is not to communicate, ever. As others have said, it defeats the point of playing a social game if you go into a group activity with your chat window closed, or simply refuse to cooperative with your team. That's just selfish...it's expecting rewards for group play while refusing to play as a group.
And yes, in a best-case scenario we'd all have friends lists filled with great players, and fleets that run STFs 50 times a day. But for the working professional who only gets a half hour or an hour for a session, this sort of thing can be very frustrating. Don't assume others are as invested as you. Yet despite that, time-limited players can still be good at their roles and capable of real teamwork.