Thread: BOP STF Builds
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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-04-2012, 08:27 AM
TAC CAPTAIN in a BOP:
TT1, APB1, CRF2(orCSV2), CRF3(orCSV3)
TT1, APB1
EPtS1, EptS2, AptSi2 (or flavor heals to taste)
HE1, PH2 (or PH1, HE2)

SCI CAPTAIN in a BOP:
TT1, CRF1(or CSV1)
TT1, CRF1(or CSV1)
EPtS1, EPtS2, AptSi2 (or flavor heals to taste)
PH1(or Jam1), Energy Siphon 1, Tykens Rift 2, Gravity Well 3


4 DHC's up front, 2 turrets aft. Antiproton or Disruptor if TAC. Polaron if SCI (suck away that power, yo)
3 energy weapon consoles matching your fore and aft weapons.
2 EPS consoles and 1 Plasmonic Leach (if you don't have one, save your dilithium and buy one)

TAC cap Sci consoles: Field Emitter, Assimilated Console, SOMETHING COOL
SCI cap Sci consoles: Field Emitter, Flow Capacitors. MORE FLOW CAPACITORS


For tac, this is a pretty common build. I've never tried the Science, as I thought it up just now. But I imagine you'd find it was everything you'd get out of a FED science ship, only it would actually deal some serious damage out of those forward DHC's. Obviously it isn't usually taken by sci klink captains as the carriers are very popular. But I don't see why this wouldn't be sweet.