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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-04-2012, 10:56 PM
Right, forst of all, you're using tetryons, stop doing that, seriously. They may look good on paper but in practice, you'd be hard pushed to notice them doing anything vs Anti Proton or Disruptor. Plasma is also a good choice for a little extra damage and Polaron or Phaser are OK if you like those.

As you're using an all cannon/turret setup keep the RCS console and the EPS console will help with power drain (slightly). The armour consoles are ok but you should consider carrying more specific armour consoles and equipping them based on the enemy you're fighting.

As soon as humanly possible, do the solo mission "Infected" for the Borg console and put it in a sci slot, and get a Field Generator console (crafted or exchange) for +35% shield capacity.

Ditch the prefire chamber and get another damage type specific console. I know, some people like to go on about diminishing returns but still, when all the arguing dies down, that setup does more damage.

DEM1 is so close to useless, we might as well just call it useless. If you're gonna use it then get DEM3. However for a tankier focus put Aux to SIF 3 in the commander slot or Extend Shields 3 for better support of team mates. Aux to Dampeners is a good idea as you'll need help turning. Reverse Shield polarity is a solid choice but only get the rank 1 version, higher ranks arent enough of an improvement to merit using a higher rank slot. For the sci station I reccomend HE 1 and TSS 2. Eject warp plasma can still be useful but dont give up your Cmdr slot for it. Avoid Boarding Party powers like they were tetryons (hehe...)

The best way to mitigate the power drain is to keep your weap power at 125, beyond that you'll either have to lump it or switch in some torps or beams. On that note, mines are far too unreliable for dealing damage, replace with a torp launcher and maybe put one in the fore too.

With chaining EPtX powers, you can have up to 4 and maintain chaining. For example, if you used EPtS, your second EPtS goes on a 30sec CD, but another EPtX power like aux or engines will go on a 15sec CD. Using that EPtAUX will mean the second EPtS is still 15 seconds away so nothing changes, this means you can use another EPtX power between EPtS and maintain the chain, 4 in total (any more and you're wasting power slots).

While I'm sure you're adept at manouvering your ship in PvE, in PvP you're simply going to be outmanouvered, even a cruiser captain with any sense will be able to keep you on boradside when they realise you're using DHC's, food for thought.