Power setting for science ships
View Single Post
Join Date: Dec 2007
03-06-2012, 09:21 AM
Originally Posted by
There's a 3 second global cooldown on all torpedo launchers on your ship.
being so, then how can a 'torpedo boat' (assuming 4 launchers?) even be remotly effective? a single torpedo does about the same to a sheild facing as a single beam array, (and these fire faster and have 0 CD) ?