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Join Date: Dec 2007
Posts: 148
# 40
03-10-2012, 11:47 AM
Quote:
Originally Posted by Tucana
I have to counterpoint: Sometimes the players like (even love!) the copious amounts of dialogue. As long as it fits into the mission scope, I say: Bring it on!

Maybe some of us are quirky about missions becoming mini-novellas. I know I'm past the purely "shoot 'em up" stuff -- and wanting more quality storytelling from my game play.

Definitely a good job on "Contamination", Evil70th. I'm looking forward to your next endeavor.
Thanks Tucana. I was a little worried about the dialogue and the length of the mission but I felt if I could grab the attention of the player and entertain them and get them to think back to the TOS and TNG adventures they wouldn't notice the time. For the others I inserted "Skip Dialogue" buttons throughout with a summary of what they needed to know. I've been getting good reviews and feedback on the mission and the covert option to take the mission in a different direction seems to be pretty popular.

I am developing a couple of stories at the moment in what little spare time I have.

Thanks again for the feedback. It is always appreciated.
Brian