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Originally Posted by Tucana
I have to counterpoint: Sometimes the players like (even love!) the copious amounts of dialogue. As long as it fits into the mission scope, I say: Bring it on!
Maybe some of us are quirky about missions becoming mini-novellas. I know I'm past the purely "shoot 'em up" stuff -- and wanting more quality storytelling from my game play.
Definitely a good job on "Contamination", Evil70th. I'm looking forward to your next endeavor. 
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Thanks Tucana. I was a little worried about the dialogue and the length of the mission but I felt if I could grab the attention of the player and entertain them and get them to think back to the TOS and TNG adventures they wouldn't notice the time.

For the others I inserted "Skip Dialogue" buttons throughout with a summary of what they needed to know. I've been getting good reviews and feedback on the mission and the covert option to take the mission in a different direction seems to be pretty popular.
I am developing a couple of stories at the moment in what little spare time I have.
Thanks again for the feedback. It is always appreciated.
Brian