The 2800: A Review
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Join Date: Dec 2007
03-11-2012, 03:03 PM
The story for this mission has a couple of big plot holes. First, why didn't the station itself blow our shuttles out of the sky the second we started firing on their sensor arrays? Last I heard, which was 30 years ago in the timeline, DS9 had 48 rotary-mounted phaser arrays, 36 stationary-mounted phasers, 3 slide-mounted phasers, 48 torpedo launchers, and 5,000 photon torpedoes. So why didn't the station shoot me again? The second plot hole, how did we get back out of the wormhole on our side of the Galaxy since DS9 is right there at the mouth and subsequently so is the Dominion Fleet of 2800 ships?
Aside from those two gaping holes, the story for the mission is fairly solid. You go to the Gamma Quadrant looking for help. You find a ferengi who might be able to help you find the Dominion, but will only help you if you scratch her back. Of course being a Ferengi she double crosses you, but unintentionally leads you to the Dominion anyways. From there you ask for Dominion help and they agree to help you so long as you help them first deal with this ferengi pest, and second return their founder who the Federation is keeping as a P.O.W.
Game play wise, this mission is fun. Shuttle play is among one of my favorite aspects of STO, and I would really love to see more of it in game as time goes on. The fight against the Jem'hadar defense drones was a neat little piece of game play, and having a shuttle destroy a Dominion attack ship just made me laugh. The career specific mission objectives were a little difficult to figure out at first, didn't notice that each asteroid was colored coded so a little helpful tip would have been nice there, but was very clever on the parts of the devs.
Story wise, this is the strongest mission of the series and definitely the mission that rises back up to the bar set set by FE series 1-3. You arrive at Federation Penal Facility 4028 to retrieve the founder. After beaming down to a beautiful ground map, (please make this a ground PvP map), you first of all confirm that the term Starfleet Security is an oxymoron. Anyone who thought that just having the facility staffed by holograms needs to have his head examined. This isn't a problem for the story because as the various star trek series have shown this idea is par for the course for Starfleet. So this is actually a very clever reference to past Trek while doing something new with the concept. I congratulate Cryptic on that.
Also, congrats to Cryptic for putting in the computer's voice. I don't know which voice actress they used, but somehow they managed to get it to sound just like Majel Barrett's take on the main computer. That more than anything else in this episode brought a smile to my face, and a single tear to my eye.
So after confirming that Starfleet Security is incompetent by learning that the entire facility is run by holograms, you get to the story proper. Where you immediately run into an old friend, rogue Federation genetic scientist Amar Sigh From the early Federation mission The Ultimate Klingon. I love it when Trek goes back to past episodes and brings them up again to see what the fallout of the past is now. This was a brilliant piece of continuity. Heck having Preator Taris locked up in the facility was a great nod to the early Romulan storyline missions. The way this mission so elegantly tied several storylines together was fantastic, while also teasing future content by having the leader of the Children of Khan also in that prison. As I recall, the Children of Khan was slated to be the next STF released after Terradome but before Into the Hive. More of this needs to happen.
After going through security you reach the founder and escort her out of her cell to her waiting Vorta. And that's when the shoe drops. Kar'ukan beams down with several squads of Jem'Hadar to liberate the founder himself. Of course this brings up the question of how he managed to lead a sizable fleet of Jem'Hadar ships through the heart of Federation space, but that plot hole shows up all the time in trek that this really is just staying true to the source material. The founder instead of being pleased by Kar'ukan's arrival, rebukes him and tells him that he has failed that she will not tolerate any more of his blunders. This causes Kar'ukan and his men to disobey the will of a founder. I did not have a problem with this in this mission because this is something new for the Jem'Hadar, while still referencing back to the few examples where this happened in DS9, and I was expecting this to be explained in the series finale. It wasn't but that really doesn't leave too much of a problem with the story of this mission. And Kar'ukan's Jem'Hadar start a prison riot. So Naturally it's your job to quell the riot using either lethal or non lethal means.
Once security on the station has been secured, you beam up to your ship and confront Kar'ukan's fleet of ships. Just when you thought you were about to die, 4 Federation starships arrive and save your neck by engaging the fleet so you can escape.
Game play wise, there really wasn't anything new added for what we could do, except for the choice to kill or capture the prison inmates. But what made this mission stand out was that you had Jem'hadar fighting with you, a cowardly vorta, and the female founder against a bunch of Jem'Hadar and a prison full of some of the Galaxy's most dangerous criminals. That is something that has never been done in trek before, and it rocked! I was not expecting to fight along side the founder and Jem'Hadar. I loved it.