The 2800: A Review
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Join Date: Dec 2007
03-11-2012, 04:04 PM
Boldly They Rode
Story wise this mission is an absolute mess. It starts off decently enough where you're escort the founder to DS9 so that she can order the end of this occupation and the Jem'Hadar can go home to the Gamma Quadrant. This falls apart the second Loriss orders Kar'ukan to stand down, and Kar'ukan rebels. This was good continunity from the Facility 4028. This was also terrible story telling because the reason for his rebellion and how he's able to rebel in the first place is never explained. It's been years since I've watched DS9. I remember the highlights of the series very well, and I remember specifically how loyal the Jem'Hadar are to their gods. I did not remember a single instance of them going against the word of a Founder. I had to look it up on Memory Alpha, and sure enough there were instances where the Jem'Hadar did indeed rebel. However in the course of the story, remembering what I did of the series, when this happened I didn't buy it. It didn't make any sense. In short what was broken from almost the get go was a suspension of disbelief. Doesn't matter what medium the story is being told in, breaking the suspension of disbelief is not a good thing to do.
Then we get a level of annoyance with Kurland when we inform him of the plan going south. I did not care for Kurland's tone of voice with me. I get it he's a captain, and for a decent number of players who are playing this live he will out rank them. Others, by the time they reach this mission once it is part of the DS9 sector story, will be Vice Admirals. Last I checked an Admiral out ranked a captain. I would have loved to have had the option to rebuke Kurland at the very least. At the very most, a different set of dialogue for ranks below Captain, equal to Captain, and above Captain. As it stands, I snapped at him vocally from my computer screen telling him to watch his tone of voice with a superior officer. I wish I could have done more there.
So a plan is crafted to get us onto DS9 and fight against Kar'ukan. Transporters are out and we can't dock with the station because we'll be detected the second we get close and we will be destroyed. The only way to get on board the station is with a space walk. This leads to a moment of extreme stupid from Female Founder. She said that her Jem'Hadar are soldiers, not infiltrators and would be unsuited for this mission. Seriously, Jem'Hadar are Warriors not infiltrators? Jem'Hadar are the best infiltrators in the Galaxy! That was proved last episode when a ton of them managed to get into Facility 4028 without detection. So her comment really made no sense.
That then immediately leads to plot hole number 1. How the heck did I get from the Jem'Hadar cruiser to the station besides walking out an airlock and suddenly being there. We were told the ship couldn't dock. We were told we couldn't beam over. How the heck did we get over?
Then we get plot hole number two during the space walk. Why the heck didn't that Jem'Hadar attack ship just lock a transporter onto my location, beam me up, and shoot me the second I materialized? Jem'Hadar are not Romulans, they aren't arrogant to believe that nothing can beat them. They do anything and everything to win, no matter how ruthless it is. So why didn't they do it? I would love to know because that makes zero sense.
Then we get plot hole number three. At minimum one man managed to infiltrate DS9 and take the station back, while fighting at minimum 50 Jem'Hadar and their silent floating mines, Houdinies, that generally kill anything they explode next to. I'm sorry. I don't buy it. No one in Starfleet is that good, and before anyone makes a comment about it no one in the KDF is that good either. Even in a series of 1 on 1 fights Worf was beaten by the fifth fight. I don't buy that one man was able to do this. A strike team of 15 people, or one very well armed away team size of 5? Sure, I'll buy that. But one man? No.
So after that plot hole, and we single handed drive Kar'ukan and his men off the station, we hit plot hole number four. Who in Starfleet or the Klingon Defense Force thought it was a good idea to send 8 ships total including my own? Seriously I would love to know, just so that I can start slapping that officer upside the head. I wasn't able to get an accurate count of how many Jem'Hardar ships were fighting in the final battle, but I did manage to get a final tally of how many allied ships were with us after the Enterprise arrived. 8 ships total from both the Klingon Empire and the Federation were my support when we wen't to go retake the station. How many Ships are there supposed to be safe guarding DS9's part of the Bajorian System (which again they should have complete control over because of the sheer number of ships in the system)? 2,800? Nine ships vs two thousand eight hundred ships. When Kurland said there's just too many of them. My immediate and vocal reaction to that was "YA THINK!" Sure the ships are 30 years out of date, and sure we might not have had to fight all of them around DS9, but for the number of ships that we did fight, 9 ships winning against that makes absolutely no sense.
My biggest gripe with this episode was the arrival of the Enterprise F. It was obvious that the Enterprise was going to show up and save our hides as soon as the fight started. It's Star Trek, it was bound to happen eventually, twice even in this game. First, that ship should not have arrived alone. Is it the Federation Flagship? Yes, yes it is. Is it the Hero ship? Yes, yes it is. Would even the Enterprise have been able to survive a fight of 9 vs 200? No, no it would not. That ship should have been leading the Calvary. Second, it's cut scene. I'm going to be completely blunt with this. Cryptic royally blew it. I'm not talking about the fact that it glitched, big time. I'm not talking about the fact that it was a simple cutscene when it warped in, that didn't help matters at all and only made it worse. This moment was a recreation of one of the most well known standards in all of Star Trek. Specifically, it was
. Those are the only two I can think of off the top of my head, but I know there have been others. What is the one thing they both have in common when the Enterprise shows up to save the day? Aside from someone actually saying I'm picking up another ship? The ship theme music. That one, tiny tiny little detail is what makes that moment. This series has been in production for over a year. This plot point was known to happen back then. It had been hinted that the Enterprise F was going to show up in this series back when the Design the New Enterprise Contest started. And in that time, I find it unbelievable that Cryptic was unable to get CBS's help to use the music of the Enterprise coming in to save our collective butts in the nick of time. That alone was the biggest letdown of this entire episode. Had Cryptic been able to pull this off, I would have forgiven all the faults of this series, just to have experienced that.
Finally Kurland's halfhearted invitation to join the crew of DS9. First, for every single player who is of a lower rank than Kurland, this sounds extremely awkward. Simply because why the heck would anyone ever think of giving up a command of their own to serve under someone else. Kurland, for all his faults shown during this episode (Sisko he is not, but he is still human, so why the heck was he treating the Prophet's like god's?) is not that stupid. A commanding officer of a Starship who is at any rank below captain is not going to give up that post. Second, no Captain would accept giving up their command to serve under him (or with him) on DS9. One does not rise to the rank of Captain, unless they are Kirk, by having that big of an ego. Third, for everyone who is of flag officer rank this sounded like Kurland was giving us an invitation to relieve him of his command. After the flack he gave his superior office at the beginning of this mission, whether he was joking or not, I would have taken him up on that invitation and relieve him of duty pending the results of his court martial for insubordination. And I would have enjoyed it.
Gameplay wise, this episode introduced a number of new items for the devs to use in newer content.
* The Space walk. The amount of work that went into making the exterior of DS9 come to life was nothing short of spectacular. I really felt like I was walking on DS9.
* The space suit. This was a really nice touch, somehow I knew that they weren't starfleet standard issue, and I'm really glad we were able to keep them after the mission.
* The cut scenes. For the most part these were fantastic.
* Fighting along side the Klingon Empire, the U.S.S. Defiant and the U.S.S. Enterprise NCC-1701-F. I loved those details. I loved getting up close enough to the Enterprise's hull to actually read that serial number. I got a little kick out of having my *** saved by the flagship of the Federation.
* The detail of not being able to use abilities that required the use of a transporter. This was a really nice touch and added a really nice element of game play.