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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-12-2012, 11:41 PM
Quote:
Originally Posted by ChibiClari View Post
30 seconds is equal to the amount of time that it takes for the debuff-healing abilities (Sci, Eng, and Tac teams) to cool down. In other words, it looks like the 30 second immunity was deliberately set so that they can not be hit with the same debuff again until their ability to heal it has also recovered. I think the intent is to reduce the occurance of of "oh $%#@ I'm disabled and still have to wait ten seconds more before I can recover, and pray that I don't get shot to death before then".
Perhaps that's the reason, but then they should probably use the global of 15, no? Nobody only has one team anymore, thanks to the doff system.