The Gamist Theory: Do we want the culture of Cryptic to change?
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Join Date: Dec 2007
03-13-2012, 02:50 AM
I'm not sure whether things really need to be considered in such a technical fashion. I think it really comes down to the fact Cryptic did not understand the Star Trek IP. They sort of managed to make a game where the mission content drove the game, but then stopped short. We have storyline missions, but they're all pretty much action oriented with only limited plot development.
In fact, STO should have been developed more along the lines of SW:TOR, with more emphasis put into the stories and character interactions. You can still have a lot of action, but the pendulum was pushed too far towards just action, and not enough to really immerse you in the universe.
Yep, TOR is doing a lot of stuff STO should have done in regards to story. There is still room for more.