EP 4 A New Hope (in production)
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Join Date: Dec 2007
The first three scenes of episode 4 are complete.
03-16-2012, 12:31 AM
As I had hoped, all three parts for the Foundry story "Ep4 A New Hope" were completed on time and on schedule.
By limiting the production down to two maps per scene, this made it possible to have the scene ready for play by the cast.
One of my goals for this show was to develop a realistic production time per show. My thinking here is that by have a smaller production per show allows for the cast to get more scenes in in a short amount of time.
Why is this important?
Since the Foundry has been on Star Trek Online, I have made several large scale productions. though the productions were good, they took a considerable amount of time to construct.
1. Set designs took many man hours to make
2. Any problems that occurred in production that affected the live show were difficult to correct in a timely manner.
3. A large production requires players to spend a significant amount of time in one event without very little in return.
4. By having many maps on one production, it made it difficult to reuse sets for future projects.
By limiting a show to 2 maps, this makes it easier to port a set for another show.
Also, a short play time results in more breaks for the players.
[player and cast feedback]
I have decided to re-title the stories as 'scenes' because in writing or story telling, a story will have 5 Acts and most movies I have seen tend to be in 6 Acts.
So, I think using a label for a scene makes better sense.
All three episodes have received good feedback, except for the player who could not find the mission door. On the Klingon side of the game, there is a very limited amount of mission doors we are able to select from. In my original plan for the story, I wanted to have the first episode start at Qo'nos in sector space. Then have the second part start at the Nawlogh System.
However, neither of these two systems has an actual door for a Foundry mission. So, I decided to start the shows at the cantina on Qo'nos. This will facilitate the players being able to unload loot between scenes.
One cast member suggested to relabel the task in Scene 2. I plan to do this, but the Foundry seems to be taking a long time to publish Scene 1 after I made some changes to it.