Comments on Storytelling in the 2800
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Join Date: Dec 2007
03-16-2012, 06:02 AM
I agree that cutscenes just don't work in any MMO. In STO they're especially ugly and awkward with the dorky emotes. Voice acting doesn't change that, only reinforces it by doing things like putting that never-before-seen redshirt on my shuttle without any explanation whatsoever, and also by making me sit there and listen to stuff I've already read.
I agree on all story points the OP raises, and I especially agree that throwing the new Big E at us in this way was thorougly underwhelming. I do appreciate that it puts us players in our place - of course there's bigger hero ships out there, nice to see that in game. But both the ship and the captain could have done with a better introduction. Like others said, at least hint at the Big E being commissioned. I like that the Captain is neither human nor someone we know (Data), but he also could have needed a better introduction instead of being an aggressive a-hole during the first mission and losing his ship in the last one. Not exactly someone I'd think of deserving to command the Enterprise.
Also, the Jem Hadar BOFF is thrown at me without any explanation or even a hint as to why a Jem Hadar would suddenly like to serve under me.