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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-19-2012, 05:34 AM
Originally Posted by superchum View Post
Mechanically that's the way the game switches maps. Sure it makes no logical sense from a star trek point of view but the development team can't really fix it (it's been 2 years after all). So ...

best to just pretend it doesn't happen.
You can also see that on the fact that every NPC actually spawns by beaming in. Sometimes you still see the transporter effect on spawning NPCs. Sometimes you also can hear the transporter effect when you e.g. leave Quark's on DS9, during the loading screen before your char appears on the promenade.

It's hella lame, but it's the way the engine is built. Seems to be no way around it.