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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
03-19-2012, 09:37 AM
So has anyone given thought as to how to adjust this build to the 3 new Odyssey Refit's? I am certainly interested in seeing how it would be applied to the Tactical and Science versions of the Odyssey in particular. Currently the build I am working with is as follows:

Tactical Captain in a Science Odyssey Variant
Skill Planner

Forward Weapons:
3x Phased Polaron Beam Arrays Mk. XI
1x Tricobalt Torpedo Launcher Mk. XI [CrtD] [CrtH]

Aft Weapons:
4x Phased Polaron Beam Arrays Mk. XI

Assimilated Deflector Array
Assimilated Subtranswarp Engines
Jem'Hadar Resiliant Shields (Plan to replace this with the MACO Mk. XII Shields eventually)

Engineering Consoles:
2x EPS Flow Regulator Mk. X
1x RCS Accelerator Mk. XI
1x Universal - Aquarius Escort

Science Consoles:
1x Field Generator Mk. XI
1x Universal - Point Defense System (plan to replace this with the Assimilated Console)
1x Universal - Chevron Seperation
1x Universal - Work Bees

Tactical Consoles:
1x Polaron Phase Modulator Mk. XI (+28%)
1x Polaron Phase Modulator Mk. XI (+26%)

Weapons Battery
Shields Battery
Scorpion Fighter
Subspace Field Modulator
(plan to replace one of these with the Red Matter Device)

Bridge Officer Slots:
Universal Lieutenant Commander:
Beam Array: Fire At Will I, Tactical Team II, Beam Array Fire At Will III

Universal Ensign:
Tactical Team I

Tactical Lieutenant:
Tactical Team I, Target Weapons Subsystems II

Engineering CommanderL
Emergency Power to Shields I, Reverse Shield Polarity I, Extend Shields II, Eject Warp Plasma II

Science Lieutenant:
Hazard Emitters I, Transfer Shield Strength II

Duty Officer Space Slots:
3x Reduce Evasive Manuevers - Green
1x Immobilize w/ Eject Warp Plasma - Green
1x Damage Resist with Ramming Speed & Brace for Impace - White