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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
03-19-2012, 12:55 PM
This is the build i'm using for Engineering Character on Tactical Odissey, it still needs work:

Weapons:
8x Phaser beam banks XII

Engine:
Assimilated Subtranswarp Engines

Deflector:
Assimilated Deflector Array

Shields:
Maco XII

Engineering Consoles:
Neutronium Armor XII
Aquarius Module
Work Bees
Chevron Separation

Science Console:
Field Generator XI (+ shield)
Assimilated Module
Point Defence System / antimatter spread

Tactical Console:
3x Phaser Relay XII

BOFFS:

Commander Engineer:
EPtW I, Reverse Shield Polarity I, EPtS III, Extend Shields III

Lt. Comm Universal:
EPtW I, Engineerning Team II, EPtS III

Lt. Science:
Transfer Shield Strength I, Hazard Emitters II

(regarding tactical i'm trying a new approach for my cruiser build)
Lt. Tactical
Tactical Team I, Attack Pattern Beta I

Ensign Universal:
Tactical Team I

Test results:
Cycling EPtS, EPtW as usual i have 125 shield and 125+ Weapons power, i have tryed to modify my usual "tactical boffs" that are Beam Fire at Will etc for having 2x Tactical Team that i cycle continuously togheter with shield and weps power.

In this way i have a very very good survaivability due to auto-shield transfer, reverse shield polarity allow me another skill for survival that is not in cooldown with tactical team while i keep one engineering team for when i need to boost my hull loosing one cycle of tactical team (still thinking of changing this).

I have decided to switch Emergency to Integrity field for Extend shields III so that i can keep alive others in STF's, including the Kang in cure.

let me know what you think, so far is working good, the DPS is a lot better with 3 tactical consoles.