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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-20-2012, 09:35 PM
Quote:
Originally Posted by Psi'a Meese
Duty Officers:
Apparently, a cap is necessary to prevent what you're suggesting. If you feel that cap is too low, what is acceptable in your opinion?
A cap on the exchange does nothing to prevent inflation, that's what EC sinks are for. You can't force ECs to have value by hard capping things; either a currency has value to players or it doesn't.

Quote:
Originally Posted by Roche_Furman
I think it's to prevent people from using the Exchange for item storage.
At 500 million EC, I can still store plenty of items on the exchange with no fear of anyone being dumb enough to actually buy them. Plus I can store these items in the mailbox, making them easily accessible to all of my other characters on an account.

Quote:
Originally Posted by PhyrexianHero
Keep in mind people can still trade an item for currency for more than 500 million credits -- just not on the exchange.
Which means we'll start to get people spamming zone chat to sell items, plus anyone who has an item for sale that is worth >500 million ends up having to stand around for hours at a time looking for a buyer.

One of the things I've liked about this game over other MMOs is the exchange doesn't have any fees in place. That encourages players to actually use the exchange rather than spamming zone chat in an attempt to save a few credits.


At the moment, the only thing really effected by this 500 million cap would be the Jem'Hadar ship. However what about 6 months from now, when cryptic has introduced more lockbox ships, inflation has continued to rise, and possibly other ultra rare items have been introduced? I simply don't see any positive benefits from a change like this, and it could cause potential issues down the road.