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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 107
03-21-2012, 07:53 AM
Quote:
Originally Posted by Cstriker01 View Post
Engineer Vice Admiral here. The Assault cruiser Dragon build has me pondering a couple things. As I really really want to be more viable then just healing in PVP (I do not want to top escorts, but I do want to be a bit more of a threat toe-to-toe too) I'm wondering if this setup will work well for an Engy. Here is what I have so far:

U.S.S. Phalanx
Fore: 1x DBB Tetryon MK XI, 1x Quantum torp MK XI, 2x BA Tetryon MK XI
Aft: 4x BA Tetryon MK XI

Engine: Jem'Hadar MK XI (have 2 borg pieces too, engine and deflector)
Deflector: Positron very rare MK XI
Shield: MACO MK XI

Engineer con: 2x EPS MK XI, 1x RCS, 1x Abalative Armor (will switch with the Neutronium)
Tac: 3x Tetryon MK XI
Science: 1x Shield emitter MK XI, 1x Shield Generator MK XI

Boffs
Tac: TT1, APB1, BO1
Eng: EPTW1, RSP1, EPTS3, ExTS3 EPTS1, ATSIF1, ET3 (has DEM3 when I cycle into the cmnd position).
Sce: ST1, HE2 OR when I cycle another in TB1, Tachyon 2


By the sound of it, you are saying my effectiveness and DPS should increase if I switch my engy boffs with the following:
EPtS1, RSP1, EPtW3, ExTS3 and EPtW1, ET2, EPtS3 (DEM3 to rotate out).
and then switch my Sci with HE1, TSS2.

Would this work for Engy captain? Or in all reality should I be rerolling my toon as a Tac Captain to be effective.

I do have a fleet escort for pressure dps too that I may just fall back on, but I'd really like this work out...I get bored of healing sometimes...I heal well enough, just most the time my team loses anyways since no one focus fires in PVP making me not want to heal anymore, but I do like the engy captain class. Halp!


Why would you use EPtW3 and EPtS1, and not the norm of W1 and S3? The only difference in higher levels of EPtW is the amount of power you can get with it. Well you still can't go over the 125, so why would u drop the survivability of S3, when you can just change your standard power allocation?

I do appologise, you get a few % points of BASE weapon damage for 5 seconds, totally useless. The only use of EPtW is to chain them to keep your weapon power at 125, and POSSIBLY for an alpha strike with the GX.