List your top three short, mid, and long-term requests for the game
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Join Date: Dec 2007
03-22-2012, 02:11 AM
I didn't see this before I posted topics about my duty/bridge officer ideas, but here they are in short form, with a lot of other ideas. I labeled them big, moderate, and small in terms of the amount of work I expect that would go into the change. Since I have a lot here, I'll put asterisks next to the ones I feel most strongly about.
Fairly big request:
Craftable duty officers
I want to be able to customize their appearance, traits, race, and sex.
One possibility are missions where duty officers are from planets where people request the ability to join Starfleet. There was an episode where a scientist stayed on with the Enterprise because her planet's governor shut down her research. Custom officers would be automatically bound to avoid the issue of offensive names and silly pictures. This would be nicer for nebula exploration than just serving as a supplies deliverer.
Growable duty officers
. It would be more satisfying to be able to see one's favorite white officers graduate to green over time. It's frustrating to see a trusty white officer who did a lot of missions get killed randomly. At least the hope that the officer can someday be green and thus safe from instant death would be nice. It would also add to the feeling that these are people instead of consumable commodities. Duty officers that are grown into a new level would be automatically bound, to avoid having the same name with different qualities on the Exchange (although there are two different Vulcan women with the same name already... oops).
Change the bridge officer system completely so that bridge officers are customizable and the system is streamlined
. Right now, the only bridge officers that have significant value on the Exchange are purple officers. So, I suggest letting players create their own bridge officers (traits, race, sex, skills) up to and including the blue level. Purple level officers would have to be gotten the other ways -- through missions, C Store, assignments, Exchange, et cetera. However, the sex of the purple officers should be modifiable by the player.
Beachwear as an option in the Foundry, as well as the ability to use any faction's outfit (and, ideally, race) for Federation players and vice-versa
. I need it so I can have a crew on leave not look silly wearing their uniforms on the beach. It's an important part of my plot. It would also fix the problem of traveling to Risa in the normal game and looking stupid wearing one's uniform on the beach. For that, I think a character should automatically change into beachwear when visiting Risa -- or at least be prompted. The ability to use any outfit (no matter the faction) in the Foundry so plots involving disguise and such (such as Deanna Troi's posing as a Romulan, or something simpler that doesn't involve racial change disguise) can be implemented. I want someone to be captured in my Foundry mission and forced to wear the opposing faction's outfit. It seems like that shouldn't be hard to implement.
Change the bridge and duty officer system so that the characters feel more like people and less like commodities
. Make them able to grow. If a person gets rid of them, come up with a random solution generator that says something like "Simbok requests a transfer due to _____". The ability to have them join the ship from missions would make them seem more real.
More involvement in the interior of one's ship, including the ability to choose which people appear on the inside, aside from one's bridge officers
. I'd like to be see duty officers I choose appear. That would make the customization of their appearance even more useful. It would also be fun to give orders while inside the ship, such as setting up shipboard duty officer missions.
Fix the issue where you plot a course and your tactical officer prompts you to warp into another place that appears along the way
. When I plot a course to Beta Ursae, I didn't plot a course to the Delta Volanis Cluster. Also,
make it possible to plot a course to any place that the character has visited before -- instead of having to manually warp/navigate each sector
. Disable this for the Tour the Galaxy event, but please -- why do we have to manually navigate sectors? Aren't our helmspeople competent? I don't mind if the ship travels the normal way, but automate the tactical officer to warp from place to place.
Slow down the character leveling
. The duty officer leveling system seems
but the player character system is very fast. It seems like everyone's a vice admiral. After watching everything captains like Picard went through while still remaining at the captain level, being an admiral should be something very special, I think.
Fairly big request:
Consider implementing a wish list feature where players can specify what type of equipment they would like to see and not like to see from random drops
, such as from PvE. For instance, if a player already has a good engine, then they might be hoping for a tactical console. So, they could put check tactical console in their wish list. It won't guarantee they'll get one, but it will increase the odds. Similarly, a player could put "ship weapon type: phaser" on their wish list and cross off "ship weapon type: disruptor" so they can focus on a specific type of weapon for their ship -- to complement consoles that do that type of damage.
Make scanning for samples at Starfleet Academy less annoying
. I don't mind a challenge, but the level of randomness is so high than it becomes annoying quickly. I got 74 samples one day and only like 52 the new time. It's annoying to have the anomalies disappear over and over again, it's annoying to have one's cadet shot to death with a single shot, and it's annoying to not have any idea where or not to use multiphasic scanning or not. Going through the effort of finding a particle that doesn't immediately dissipate and then scanning only to have it be destroyed randomly -- it's annoying.
More balance between the sexes in terms of attractiveness and add more customization to the character appearance tool
. Right now we have a lot of mechanized, boorish, hyper-masculine males and exaggerated femininity for women. Female characters can have a seductive pose and a feminine pose. Even at the lowest setting their breasts are prominent and they have a breast slider. They have the ability to wear heavy makeup and have skimpy clothing for the Orions. It's hard to make a male character that doesn't look unpleasant or at least haggard. Why not
give them the ability to smile instead of scowl
Fix the hip size tool
so it doesn't make them look like an elderly woman if you want them to not have a flat butt. Why not
allow a player to customize the size of the posterior by itself, without the hips
? I'd also like to see the ability to
adjust the size of pectoral muscles without making the waist wider
give males a third "smooth/youthful" complexion option that doesn't include haggard deep wrinkles and dark beard stubble
like the others. Put in the ability to make eyeballs wider or narrow (so not all Orion men have very narrow eyes). Allow upper cheeks to be re-sized.
Make Deltans a playable race, and enable Deltan bridge officers
. I'd like seductive male Deltans as a complement in the game to seductive Orion women. Some of us just aren't into women in skimpy clothing, and we can't put natives from Risa on our bridge. Oh, that reminds me... you may want to fix the shading on the male natives on Risa so their necks aren't a different color than the skin below. It looks jarring.
Complex diplomacy as an option over fighting
. One thing I liked about a D&D game I played is that a large battle was avoidable with delicate diplomacy. Maybe there are episodes already like this, but it often feels like enemies are placed like mannequins ("speed bumps") for the inevitable fight. Picard and his crew didn't even want to kill the crystalline entity!