Quote:
Originally Posted by mancom
I did some rough calculations yesterday and the formula seems to point in the right direction, at least with regard to what is additive and what is multiplicative. But I did not look up the supposed base damage value, so I cannot confirm the exact values of the involved numbers.
What is weird though is that this explanation mentions a ship tier specific component of the formula. I thought that this damagedependence on ship tier was removed sometime during S1 or S2. I haven't tested lately whether this is still the case or whether maybe this is another example of ancient code making a comeback.

That is odd!
The only Tier component I have put in my formulas is that of the Mark on weapons. It is roughly 10% more damage per rank. This percentage is applied to the standard base damage. Thus, a possible 120% to base damage using Mark XII gear. That does not include bonuses due to rarity; =such as Accuracy or Critical damage etc.
My testing results, so far are very close to what I calculated on paper for my specific ship. There is a small margin of error that I’m not able to account for yet. But, I’m in the ballpark! Sometimes I do 100 damage more than expected, sometimes 100 damage or so less.