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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
03-23-2012, 02:29 PM
Originally Posted by marhawkman View Post
Yeah, now that I think about it, I make a point of avoiding certain types of dialogue for this reason. It feels kinda weird having the story talk for you and say things you wouldn't.
I look at it exactly the opposite. I feel, as the author, it is my job to immerse the player in the story to make them feel they are a part of it. With that in mind I make a point of including my combination of wit, sarcasm and fly by the seat of the pants feeling to help draw the player into the story. To make it feel as if they are a part of a story and not just reading it. Every author has their own way of telling a story and that is my style of writing. If I get a lower score because I failed to address a situation exactly as an individual player thinks their character would I will lose no sleep over it.

Thanks again for sharing your thoughts and ideas on how I can make my work better. It is appreciated.