View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
Hi,

I need some constructive criticism on my build. I suspect the problem lies with the BO abilities, both in the selection, as well as teaming with the keybinds (see bottom) but what do you think? I am a tactical captain.

UPDATED THREAD CONFIGURATION

Multi-Vector Advanced Escort

Weapons Systems

3 x Front AP Mk XII DHC's
1 x Front AP Dual Beam Bank
3 x Rear AP Mk XI Turrets

Other Equipment

Assimilated Deflector, Impulse Engines & Module

Shields

MACO Shield Array XI

Devices

Red Matter Capacitor

Modules

2 x Plasma Distribution Manifold
1 x Field Generator
1 x Multi-Vector Module
4 x AP Mag Regulator

BO Abilities

Tactical Commander
Tactical Team 1, Attack Pattern Beta 1, Rapid Fire II, Scatter Volley III

OR

Tactical Team 1, Cannon Scatter Volley I, Rapid Fire II,Rapid Fire III (suggestions welcome)

Tactical Lt.
Tactical Team 1, Rapid Fire 1

Tactical Ensign
Beam Overload I

Engineering Lt.
Emergency Power to Shields I, Emergency Power to Shields II

Science Lt. Commander
Transfer Shield Strength I, Hazard Emitters II, Gravity Well I

Note : I use a keybind to auto-activate the following :
Rapid Fire 1,2, Scatter Volley 3, Attack Pattern Beta I, 3x Tactical Team

ORIGINAL THREAD CONFIGURATION

Multi-Vector Advanced Escort

Weapons Systems

4 x AP Mk XII DHC's
3 x AP Mk XI Turrets

Other Equipment

Assimilated Deflector, Impulse Engines & Module

Shields

MACO Shield Array XI

Devices

Red Matter Capacitor

Modules

2 x Plasma Distribution Manifold
1 x Field Generator
1 x Multi-Vector Module
4 x AP Mag Regulator

BO Abilities

Tactical Commander
Tactical Team 1, Attack Pattern Beta 1, Rapid Fire II, Scatter Volley III

Tactical Lt.
Tactical Team 1, Rapid Fire 1

Tactical Ensign
Tactical Team 1

Engineering Lt.
Engineering Team 1, Reverse Shield Polarity I

Science Lt. Commander
Polarise Hull I, Transfer Shield Strength II, Hazard Emitters III

Note : I use a keybind to auto-activate the following :
Rapid Fire 1,2, Scatter Volley 3, Attack Pattern Beta I, 3x Tactical Team


What can be done to optimise her?

Thanks guys!