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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-25-2012, 01:50 AM
Three Tac Team and three cannon powers is a problem.

Each one will start the global cooldown on the other two, meaning you can only effectively use two at once.

I run my MVAE with a torp up front, and the Lt Tac having two copies of High Yield, because otherwise you get stuck for BO skills and have to include redundant copies.

I also run my Lt Engineer to chain two copies of Emergency Power to Shields - RSP has too long a cooldown to be useful.

The LComm Science is a flexible position, I swap it out depending on whether I need Science Team or Hazard Emitters, or Gravity Well, or Polarise Hull or whatever utility is useful against what I'm fighting.