Help with a Dreadnought
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Join Date: Dec 2007
03-27-2012, 09:48 AM
Originally Posted by
Well the first problem you have is your'e mixing your damage types. AS a dread you should be using phaser weapons, not antiproton. Doubly so if you decide to use the quad cannon. The reason behind this is the Spinal Lance, and the Quad cannons are both naturally phaser weapons, and so if you have phasers all around then you get the most benefit from phaser damage consoles.
Secondly your weapons load outs aren't very well optimized. In STFs, damage output is king and you've got beam arrays (best for broadsides) mixed with a quad cannon (best for frontal) and a torpedo (best for frontal) all in the mix. This just compounds the inefficient mixed damage type setup you currently have since you won't have enough of your weapons trained at any one time.
For STF flying you may want to consider going full-frontal weaponry (dhc/dc/quad, turrets, torpedoes) because despite the low maneuverability of the dread, most of your big targets are going to be stationary. This is especially the case if you're already dead set on using that quad cannon
Finally, Why do you have 2 EPS Consoles? As an engineer you should already be able to mitigate power really easily so 1 is really the max you'd ever need. Same thing with the Plasma Distribution console, unless you ABSOLUTELY need it to punch your weapon power up to 125, you might want to consider something else. I note you don't have an assimilated borg module (get it from the Assimilated mission).
I will have to mirror this comment.
I fly a dread as my normal main ship (engi captain), and I love playing it. I wasn't thrilled with the damage output as a beam boat in STF's (nor pvp really) so I focus on a cannon build myself.
The hardest part about cannons is really just learning how to use our ridiculous inertia and low turning point to your advantage (which is possible, if you use full impulse to overshoot and kick it into reverse you basically can turn and slide in right behind a target and smash their backside up pretty good.)
That being said, at first I had only 1 DC up front, with 3 single cannons, and 4 turrets in the back. Damage was ok, mitigation was of course insane. Since then, and after learning more about the turning of the ship and getting my feel for it better I run 1 DHC, 2 DC, 1 single cannon up front, 4 turrets in the back, all phaser.
It added an extra 3-400k damage to my matches (went from 200-225k consistently to 550-650k consistently). Definitely not topping an escort in general, but the tankability, and moderate DPS really helps in allot of situations. (often find myself tanking the spheres/cubes that get brought in on the STFs with little problem).
The system setup I have setup is mostly borg (defl/engines/console) with the MACO Shields, the procs are great.
At the moment can only afford the +26% phaser dmg consoles, but running three of those is great, and makes the lance hit allot harder.
DEM3 + CRF is a great combo. I typically use it in conjunction with a tractor beam, and a doff to add shield leech to the TB.
So to summarize, cannons will up your damage considerablly, turrets work in conjunction with rapid fire and DEM, and the proc rate is pretty great with rapid fire turned on.