Season 5 Dev Blog #35
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Join Date: Dec 2007
03-29-2012, 06:01 AM
The monkeys are cannon, so it's not that surprising.
My question is.. who really cares about non-combat pets anyway? Does that really provide a "reward" for 800 days? Non-combat pets are clutter at best -- when I see someone running around with one, my first and only thought is.. "dork. put that away, it's silly."
Combat "pets" have a purpose, non-combat pets do not. I suppose if this was REALLY an MMO rather than a single-player game with always-on multi-player features and a chat room where players had to interact in (virtual) person - that is -- hail each other directly in space (maybe via fleet, team, friend list only) otherwise only interact when in "local" range -- people would actually pay attention to the avatars. as it is, no one does (or at least most do not) and therefore pets are a waste of time.
Repeat: Cryptic, you are wasting your time with non-combat pets. Please use your designer/developer time to do something useful. You guys are doing a good job, but instead of an item that 99% of players will stuff in their bank and never use (or use only once just to see it), make it have a purpose or don't make it at all.
STO is a fun enough game and when I read the release notes, I'm usually pleased at all the fixes, but things like non-combat pets are so pointless as to be laughable... even if they didn't run away until an enemy shot at them (so at least they draw fire).. something, anything, useful... otherwise, you could have used the time fixing a bug or scoping a new interesting (useful) feature, building a new episode...